Step 5: Match Settings
Competition Management Steps
- Step 1: Create Competition
- Step 2: Allocate Teams
- Step 3: Pools
- Step 4: Team Lists
- Step 5: Match Settings
- Step 6: Publish
- Step 7: Ladders
- Step 8: Referees
- Step 9: Payment
Q: How do I, as a competition manager, choose the match settings for scoring options, time options and movements that display in the Rugby Xplorer app?
Note
- Your national's settings will determine the available options for your competition.
Match Settings
- Competition Management > Competitions > Click into your Competition > Click "Match Settings" tab
- Scoring Options
- Score my Team
-
One team admin can score and add movements for their own team. Requires both team admins to end and lock the match.
-
- Score Both Teams
-
One team admin can score and add movements for both teams. When the team admin ends the match, this locks the match for both team admins.
-
- Home Team Scores Both Teams
-
The home team admin can score and add movements for both teams. When the team admin ends the match, this locks the match for both team admins.
-
- Score my Team
Note
- If more than one option is selected, the team/scoring admin can choose their scoring option before starting the match. If only one option is ticked, then all team/scoring admins will score in this way and there is no ability for the team/scoring admin to change the scoring option.
- Time Options
- Timer
-
A team/scoring admin will need to start the timer for it to count up and automatically assign times to scoring, movements and cards entries. Timings are editable, and the timer can be paused.
-
- Timer
- Movements
- Substitution - Tactical
-
This is the default setting for substitutions and cannot be removed.
-
- Substitution - Injury
-
A player who sustains a standard injury can be replaced, but once they leave the field, they cannot return to the match.
-
- Substitution - Blood Injury
-
A player with active bleeding may leave for up to 15 minutes of real time to receive treatment and be temporarily replaced.
-
- Replacement - Yellow Card
-
Exceptions to tactical substitutions for scrum safety to keep scrums contested safely, the team may temporarily remove another player from the field to bring on a front-row replacement from the bench.
-
- Replacement - Red Card
- Exceptions to tactical substitutions related to red card and/or national law variations, the team may replace a player with an available substitution after a period of playing time has elapsed.
- Substitution - Tactical